baddragonenthusiast: (too cool)
CHARACTER NAME: Terezi Pyrope
CHARACTER SERIES: Homestuck

[OOC]

Backtagging: Please do!
Threadhopping: I'd appreciate a warning beforehand, but yes.
Fourthwalling: Depends on how major!
Offensive subjects (elaborate): Most likely it will be okay, but I'd ask to please avoid talking about Gamrezi or abuse, sorry.

[IC]

Hugging this character: If she doesn't hug you first
Kissing this character: If those teeth don't scare you go for it
Flirting with this character: Definitely
Fighting with this character: Yes
Injuring this character (include limits and severity): Go for it; you probably won't hurt her too much
Killing this character: If you ask first and it makes sense!
Using telepathy/mind reading abilities on this character: I'd prefer not, due to the Mind aspect!

Warnings: Sadism, enjoyment of violence, and gratuitous flirting abound!


Get your own copy of the IC/OOC Permissions meme!
baddragonenthusiast: (Default)
OOC Information
Name: Fritz
Timezone: -5 GMT (Eastern Standard Time US)
Journal: [personal profile] thepeacock
Player Contact: [plurk.com profile] ThePeacock

IC Information
Name: Terezi Pyrope
Canon: Homestuck
Gender: Female
Age: Somewhere around 6.5 solar sweeps (13-14 earth years) at the time of her death, which takes place before the major time jump in Homestuck.
History: Wiki Article here



Personality: Terezi Pyrope would describe herself as an enigma, wrapped in shadow and tucked snugly into a bed of mystery with but a kiss of genius and beauty. Others, however, would describe her as a cackling imp with a severe hard-on for draconian justice. Both have a surprising amount of legitimacy behind their claims, though one common truth across all is that Terezi Pyrope is quite the character to be involved with.

Terezi is quite the enthusiastic and excitable girl, most often found grinning a sharp-toothed smile which threatens to split from ear to ear, and more likely than not laughing in some form whether it be an uproarious and obnoxious cackling or a restrained snickering. Her sense of humor is one of deception and a long string of practical jokes to which only Terezi herself is in the know of the punchline. A most common example includes her willingness to make fun of her own disabilities and shortcomings, only to turn the loaded statements against anyone who tries to join in for nothing more than her own amusement.

Her so-called ‘disability’, as it so happens, is also Terezi’s most favored aspect of herself. Blinded in a dangerous game by her close friend and later rival, Terezi learned to ‘see’ through smell and taste thanks to the help of her lusus, a powerful but blind dragon who had not even hatched from her egg until late in Terezi’s quick lifespan. Her blindness has since become a loving quirk of hers, often tinting most of her remarks and formulating the backbone of many jokes. She perceives her lack of sight as a positive aspect, one which sets her apart from others and makes her feel somewhat unique and proud of herself, all while it helps to symbolize the powerful bond Terezi shared with her lusus. A side effect of her blindness is a love of taste and smell, one that goes to the extent of her nicknaming people by the color of their clothing or blood hue.

This helps to introduce the fact that Terezi is a troll with only the most melodramatic of tendencies and theatric of expressions. Sweeps of hardcore and casual roleplaying has led her to become incredibly in-tune with her numerous characters, allowing her to veritably switch emotions in a second. Her laughing sprees will often end with a sudden switch to a straight-faced, overtly stoic expression to deliver some thinly veiled threat or follow-up joke in a suddenly controlled voice.

This distinctive feature of Terezi Pyrope allows her to act as an unexpected master of emotional manipulation. Her ability to hide her emotions and become unreadable to all but the most practiced mind makes her a potent force of manipulation, as few can ever tell when she is lying, joking, or telling the truth. This shows itself through in how she was able to lure John to his death on one occasion and even make Doc Scratch act in her name for revenge. Her manipulative tendencies are less obvious than those of her best friend/enemy and former roleplay partner, but they can prove just as terrifyingly lethal and unexpected.

Thankfully for most, however, Terezi has the slightest ounce of control behind her manipulative tendencies. While few are excused from her cruel jokes and offhanded remarks, to get on Terezi’s truly bad side requires a person to have wronged her in some way. Most of her enemies are those that she labels as unjust, adopting the terminology of her legislacerator ancestor in passing her own judgment upon those around her. Unfortunately, Terezi also shows a distinct characteristic of her ancestor in that she is incredibly quick to jump to conclusions and pass judgment prematurely. Due to her excitable nature and tendency to run at the sound of a single shot, Terezi will often follow the first clue she picks up on and may often ignore sometimes obvious elements of a situation in her pursuit to catch her biased suspect red-handed. This is most commonly seen when her first hunch is someone she already holds a grudge against, as seen by her insistence that Vriska had murdered Nepeta and Equius.

Surprisingly, Terezi can make surprisingly strong connections between evidence when she is left to be more level-headed and is calmed down from her jumpy state. She can, on occasion, make incredibly sober decisions and think through her actions when she truly needs to, but this usually only occurs if someone or something stops her before she goes zooming off on her own conclusions. Her powers as the Seer of Mind help her with these decisions, as when she fully focuses on the future, she can see the possibilities laid out before her and pick on definitive conclusions rather than the hunches she is more prone to decide upon.

Terezi’s eagerness to reach conclusions is not to suggest she has no understanding of the potential consequences. In fact, few feel the repercussions of her actions more than herself. Terezi is often wracked with guilt over her own faults and hastily-made decisions, many of which bring about powerful consequences for those around her as well as herself. Her early FLARPing days are a major show of this, where she had thought she and Vriska were only killing trolls who were criminals, but was later shown that they were killing many innocents, including her own close friend and roleplaying partner Aradia. When presented with these consequences, Terezi will take it upon herself to fix her own mistakes, often making more ill-planned decisions and usually bringing herself to further ruin and pain.

Yet one major aspect of Terezi Pyrope’s personality is her tenacity. Even if she is thrown aside, beaten and bloodied, and even crippled, Terezi will continue to stand and fight to fix what she has done. Her pure stubbornness has led her to be proven one of the more hard to kill trolls of the Betas, surviving a horrific beatdown by Gamzee and a self-imposed stabbing from Aranea that should have left her for dead. What she lacks in physical strength and even self-confidence, Terezi makes up for with a steely resolve that never seems to waver from her warpath of gaining revenge and atoning for her past actions.

Beneath her cackling joyrides and fearsome stands, Terezi hides a horrific image of herself. Much like her ancestor and dancestor both, Terezi shields her vulnerable self-esteem within her guise of a happy-go-lucky troll with a grin as large as her ego. When faced with periods of absolute hopelessness or unbearable regret, however, Terezi’s persona will easily crack under pressure, showing her more vulnerable state in rare episodes of permeating sadness and self-hatred.

Away from her inner conflicts, Terezi holds many of the same beliefs as her ancestor, likely due to the fact that she fawns over the idea of her ancestor and adores the woman so. From dressing as her to adopting the manner of speaking and quirk present in still-existing reports, Terezi’s adoration of her ancestor could be considered borderline obsessive, even to Alternian standards. The tealblood will often fashion herself as a second Redglare, and is always on about justice in some way or another. Even in her manner of speaking to people, Terezi will try to incorporate words she had read from her ancestor, sometimes using overly large words or vague legal terminology quite poorly to sound more ‘authoritative’ and ‘professional’.

Much like her ancestor, Terezi overlooks the bloodcaste often, an easy task to do since she’s such a moderate shade on the scale and thus experiences very little of either extreme in the system. Unlike Redglare, however, Terezi simply overlooks the issue completely, not caring about mutantbloods or grand highbloods in the least. All the blind troll cares about when it comes to the bloodcaste is how delicious each shade smells and tastes, and how unfair it is that there are so few candy-red mutantbloods in the world.

Despite blatant transgressions on the hemospectrum, Terezi still follows many other aspects of troll life to a T. Unlike her ancestor, Terezi has an intense care for quadrants, and definitely plans to have hers filled relatively quickly. This leads to a generally flirtatious attitude to most trolls she meets, whether she is flirting red or black. While some might think this as a sign of how proverbially ‘thirsty’ Terezi is, the truth behind it all is a bit sadder than the girl would like to make it seem. Thanks to her pervading self-esteem issues and feelings of loneliness, Terezi feels a need to have these constant figures in her life especially. Since she grew in relative solitude much like her ancestor (only without the care of a living lusus), Terezi cherishes any social contact she can get, and her romantic view on life means she wants to seek out all of her quadrantmates quickly, so as to have her life in balance.

This factor leads to many strange episodes on her part. Most prominently is her relationship with Karkat, who frustrates Terezi with how much changing of quadrants he shows. Unlike people like Karkat, Terezi needs constant figures in her life and people she can be sure of will be on their respective side of balancing her life. As such, Karkat eventually annoyed her to the point that she all but abandoned the idea of sharing a quadrant with him, no matter how much she enjoys poking fun at his rowdy attitude and inner soft heart. Dave Strider, her other potential quadrantmate, frustrated her with his dislike of the troll relationship system, and her crush on the human she genuinely thought of as unironically cool went to waste. Vriska Serket served as a perfect steady base on the black end of the scales, and her reliance on her rival to be constantly present and motivating is likely what led to her emotions being fairly stable before the events of Act 5.

After Vriska’s death, however, the Terezi present in Homestuck is one of complete unbalance and disarray. With the constant figure of Vriska in her life gone, and the crippling guilt of losing not only a potential quadrantmate by her own hand, but also a close friend by Gamzee’s, guides her to make desperate decisions. With her social life crumbling around her, she clung to Gamzee, the closest villain-like rival she could find, and continued to pursue his company despite the horrible abuse she suffered as a result. Terezi’s dependency on quadrants and her deep fear of loneliness is one of the most destructive aspects of her personality, one that has led to many of her own desperate and regretful decisions once that fear was realized.

Unfortunately for Terezi, her stubbornness still shows through even in her personal issues. When presented with powerful questions and difficult situations, Terezi is more prone to shut herself off and force herself to deal with her demons rather than simply reach out for help. For three years during Act 6, Terezi kept her self-loathing inside, making rash decisions on her own and only making her problems fester within her until they boiled over into poor choices and terrifying consequences. She lost her blindness, the only connection she felt she had to her lusus and her only redeeming quality in her own perspective.

The only time she is ever given help by others is when they catch her in the middle of her habits. When confronted by those she cares about, Terezi is more willing to open up about her issues, letting herself come clean only when prodded and pushed along by friends into admitting she needs help. Even with these issues in the open, Terezi’s stubbornness persists in her continuing desire to fix her own mistakes by herself. She may be able to accept help in words and moral support, but Terezi Pyrope would never allow anyone to do her own work for her, as ironic as it seems. While she has no problems with manipulating people to do things for her own means, she will never let people willingly help her out, wanting to ensure that her eventual triumphs over her own demons will be fully done by her own hand, whether that hand be guiding her own sword or pushing another into its place.


Powers/Abilities: Terezi’s blindness is compensated for by the ability to smell and taste the colors around her, assigning each to a flavorful fruit or food using a method known only by dragons like her lusus. As such, she can walk about and read things much like a person with sight can, regardless of her disability.

Terezi has very little in terms of physical strength, much like her ancestor, and cannot hope to match up to most trolls in brute power. However, she is quite acrobatic and can be seen making improbably and unnecessary flips and jumps wherever she goes. Her other special trait physicality-wise is her ability to seemingly absorb blows, often able to take an otherwise mortal beating and survive on pure willpower alone.

Finally, Terezi also possesses the powers of the Seer of Mind, meaning she can sense the future repercussions of her actions and can see the many branching paths her decisions could make and is able to pick a conclusion she wishes for from these potential conclusions.


Keepsakes/Mementos: -A rainbow of squeaking plush dragon dolls which she keeps strewn and hanging in her room, most importantly the white dragon Pyralspite
-Her red dragon-head cane
-Numerous boxes of full and half-chewed chalk sticks which she uses to eat and draw on her walls, particularly the red ones.
-A smaller, simplistic version of Redglare’s legislacerator outfit
-Signature red shades which look quite ridiculous even on her
-Tacky colored curtains and blankets that seem like a patchwork of any random cloth she could find
-A large recupuracoon with plenty of room to sprawl out and act like a slime dragon within
-Countless yards of rope lengths both in noose and non-noose form
-Red dragon cape to wear during roleplay adventures
-Plenty of spare pairs of Scalemate-patterned boxers
-Saliva-smeared laptop


Sample: Twisting paths and dead-ends abound, like a maze with no positive end in sight with stakes higher than ever before, and here Terezi Pyrope was, a blind mouse hunting for the golden cheese at the end of the tunnel. However, every time she found an end, the cheese proved rotten, molded, and reeking of a disgusting slimy green. This lab experiment sucked, and she wanted out.

Mind powers were a damning business in their own. Whoever thought she was the proper wielder of such awesome strength must have been laughing their jolly ass off right now as Terezi veritably flounders for an answer. To let her go, to kill her, to grab her and throw her down. The possibilities were endless, and the opportunity was fast leaving the station on the high-speed train to Fuck-All-ville.

On one path, she could see herself and Karkat, lying in an admittedly delicious slurry of their own blood, stood over by the licorice form of some woofbeast-headed abomination created by their own creations’ terrible resounding failure. That was definitely not the path she wanted to go down, but it was the ‘control’ of this wicked experiment, so to speak. If Terezi were not to act, that would happen. No doubt about it. However, nothing on the other side looked good, either. Three years on a rock hurling through space? No, thank you. Grabbing onto her for dear life and dooming both her and Vriska? Tempting, but no. Simply jumping off the meteor and falling through space? What would that accomplish, Sherlock?

None of these paths looked good, but at least the 3 years didn’t look like instant death. After all, that was three whole years of new decisions to make. Surely it would go peachy, even IF it meant Vriska was going to be a blueberry stain on the roof… Maybe she should stop that train of thought before it ruined her and Karkat both. Tightening her grip on her cane, Terezi prepared to thrust the pointed tip of justice through her dear friend and rival, ready to leave her for dead and go on with this boring 3 years deal.

But she stopped.

Suddenly, a feeling of intense heat overwhelmed her. She could feel a pain in her chest unlike any other, as if pierced through the heart herself. She could feel tears roll down her cheeks, but they were actually completely dry. What was this vision? It never came to her in full, but made itself felt on her, as if telling her THIS was what awaited her. She could hear herself screaming, hearing laughter that she couldn’t quite pinpoint the source and the sound of a chainsaw revving to cut through fresh meat and bone.

Whatever the vision pointed to, it wasn’t what Terezi wanted to go through. Her grip loosened, and she watched Vriska fly forward with that cocky grin on her face. When she thought back to what brought her to this moment: the coin flip, back to note, back to… Oh god… Nepeta and Equius. There was no denying it; Vriska Serket was guilty of their murders. Who else could it have been? The poor, dumbass clown Vriska pinned it on? No, he was too simple-minded to pull such a feat. She was guilty, and she should pay.

But she was already off, flying into the abyss of paradox space. There was no way to take this back. Terezi couldn’t simply shout, “Hey, Vriska! I fucked up! I totally meant to stab you and betray our whole deal, so could you come on back so I can get a do-over?” She stalled, and now she could only stand and watch as the orangey scent trail of the godtier girl disappeared into a naught but a blip in the licorice sky. Karkat would be showing up behind her any moment now, just as she had seen in her visions, and he would hold up a letter written in crude imitation, asking for sloppy makeouts or some other bs.

Hell, given the grim situation, she might have just taken that offer and kissed the fool for her last action. But no, there were no such thoughts in her head right now. She turned to Karkat and grinned her widest for him in a jest, “You here for those oh-so-tempting sloppy make outs?” After all, why spend these last moments in complete sadness? Karkat didn’t need to know what was coming. He didn’t have to know that a glorified furry’s dream was soaring at the speed of light through the air, guided by the rank scent of Vriska’s deceit to show them his patented stabs. It was all she could do to live these last moments as she would want to: without a goddamn care in the world.

They sat upon the roof of the meteor, reminiscing. They spoke of how stupid Vriska was, and how ridiculous this entire situation was. Whenever Karkat tried to bring up the murders, Terezi would merely press a finger to his cheeks, a little off-center from his lips as she wanted to aim, and patronizingly shoosh him until he stopped. The last thing she wanted to occupy their moment with was some bullshit about dead people they were likely to meet in a few minutes.

And just as her vision showed, the last fleeting moments of Karkat exploded into chaos. Jack Noir came from seemingly nowhere, and his terrifying figure confirmed to Terezi the inevitable conclusion: They were going to die. Probably horribly. But, hey, at least she sort of made this decision, right? Surely that would comfort Karkat, a whispered, “Don’t worry, Karkat, I totally planned this out. We’re going to die, but hey, at least my dumbshit rival might have a chance to live!”

Something told Terezi that conversation wouldn’t help. Of course, Karkat tried to fight. He stupidly leapt up to try and protect her. What did he think this was, some sort of storybook? Could he not see that the last page was rapidly approaching? Terezi guesses that, of course, he couldn’t. After all, she was the only one here with that sort of knowledge, no matter how much she wished that she wasn’t. When he ended up dying in front of her, Terezi would have probably cried out and lashed at the creature. Perhaps she SHOULD have. However, at this point, Terezi was ready to simply give herself in to fate.

It was already decided, why even act like it wasn’t? She wasn’t a big fan of this roleplay anyway.

Though even with this mindset, Terezi proved herself quite incredible at pissing herself off time and time again. Each numbing slash and disfiguring stab sent pints of teal blood spewing across the ground, overlapping the building pool of red already splattered across the drab gray canvas. And each time, Terezi simply got back up. Could this beast not even finish the job properly? Terezi was honestly a little offended, shouting at the mutt to hurry up and kill her. He continued trying, her body ripped open and innards spilling out before her. Perhaps that should have been the last hit, but still, once more, Terezi brought herself to her feet, keeping the contents of her body loosely inside with an arm.

She taunted him. Let it be known, that Terezi Pyrope’s last coherent words were a shit-eating taunt delivered with a bloody grin. She couldn’t even remember the exact taunt, and honestly, she mumbled it out with a mouthful of raspberry fluid and a split lip from hitting the floor too hard. But regardless, she still taunted.

The next cut did it, slicing across her chest and slipping between ribs to cut through her pusher. The damn thing spewed like a raspberry slushy machine, spewing that ‘cold blood’ she prided herself on across herself and the assailant. Finally, Terezi collapsed to her knees and onto her side, laying across from Karkat as her arm fell limp, letting the mush they held in spill out in front of her. The pain was unbearable in these moments, and Terezi couldn’t help but curse Vriska. She better have appreciated just how much this whole thing hurt; after all, if she let this go to waste, she was going to haunt her so badly.

At least, on the brighter side, raspberry and cherry made for a damn good flavor to taste when her tongue slide out to lap one last taste at the floor.


Mindset: Terezi will likely play her death fairly cool on the outside upon awakening, finding it pretty sweet that death just gives her essentially another chance of life. She’ll probably find it a realistic afterlife and think that it’s all-around a pretty sweet deal. Of course, she’ll be back to laughing, pulling jokes, and likely flirting with numerous of other people within a few days.

However, inside Terezi will likely be panicking about the world she left behind, since she was unable to see far enough ahead to know if the choice she made was truly correct. The presence of familiar faces will likely make the anxiety over what sort of repercussions her choice had fade in the slightest, though she will always feel guilty about dooming herself and Karkat to leave the timeline completely up in the air.


G̶̶l̨͡i̵͢t̷c͝͠h̕é͠s̷̷͡: As hinted throughout, Terezi’s most vulnerable in her perception of herself. Any sort of degradation of her actions and worth will hit especially hard, no matter how much she’ll try to shrug it off on the outside. Her fear of loneliness will still always persist, as well, meaning that sudden solitude and feelings of abandonment will strike immeasurable fear upon her very core.

In terms of more practical, literal stimuli, a restoration of her sight will unsettle Terezi especially. Any use of bright lights and actually seeing things will throw her off, and any overloading of her other senses to leave her more blind and helpless will likely cause her to panic. The changing of flavors that she finds constant could also be an interesting aspect to look into, as in making colors taste different than they smell or outright changing the flavors to more unexpected representations will deeply disturb Terezi’s general way of going about life.

Anything involving the destruction of her eyes will often plague Terezi’s nightmares as well, and she is quite susceptible to the losing of her useless eyes entirely, such as gouging or poking them out. A lack of symmetry is also a more subtle fear in Terezi’s mind, as her obsession with balance extends to this sort of subtle extreme, and horrifically asymmetric smells or tastes will likely confuse her. A somewhat smaller fear involves numerous spiders, as the imagery associated with them will often unnerve her and bring back unwanted feelings of regret. Even if it hasn’t happened yet on her timeline, Terezi also has a distinct discomfort with motifs and themes of abuse, especially physical or emotional, due to her need for steady quadrantmates in her life.

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